I have an app based on the Scanner sample, customized for scanning larger objects. This is done by composing a few (4-6) scans. Still, each scan uses a 1.5m-3m cube size, which scan be hard to place with precisely. I'm using markers on the floor to make the scene alignment easier, and would like to place the middle of the cube's side on top of each marker. An easy way to accomplish this would be to render a segmented cube, where each side is split into four sectors, resulting in 8 cubes inside the outer cube. From what I could see from the SDK the rendering source code for the cube is not provided (or I don't know how to get to it). I'm expecting this to be some OpenGL that could be modified for my needs. I've gotten as far as locating the STCubeRenderer class which should do the trick. Can anyone point me in the right direction?