Bridge & Bridge Engine


About the Bridge & Bridge Engine category (1)
Pointers on CodaWheel SDK (3)
Recognition of Infrared emitter for consistent positioning of virtual content (1)
Decreasing distance of depth scan (9)
Modifying the starting Bridge scene (2)
Always stay in "starting unity" scene (1)
Bridge Engine 1.1: iPhone XS + iOS 12 Compatibility Release (3)
"This app requires a calibrated sensor" (10)
unity scene can't load (3)
Build crashing after settings (18)
Bridge Engine and Perception Engine (2)
Bridge OpenGL delegate is returning a_normal as (0. , 0. , 0.) (1)
Sending Texture to the Fragment shader when using BridgeEngineMetalShaderDelegate (1)
ios12 support for bridge? Any future development? (3)
Bridget on iPhone X built from Github (3)
Unity OnMotionEvent not returning rotation (2)
Poor vision quality (4)
Real-time mesh from Unity Plugin (3)
please remove CocoaAsyncSocket (1)
updating to v1.0 doesn't work (1)
Upgrade to iPhoneX / ARKit (13)
Using the controller alone (5)
Is it possible to use the Headset and SDK for just Head Tracking and lens distortion ? (1)
Is there a forced distance limit to the view in Unity? (3)
Control Unity Bridge Engine Startup (3)
Bridge Engine Unity demo not working - black screen (6)
Saved mesh location and format (2)
Occipital Bridge Calibration (17)
Anyone in LA? We've got a demo request. :D (1)
Crash of kBEUsingColorCameraOnly setting (2)