Severe sensor issues Structure Sensor (Mark II) ( 2 ) [Structure Sensor & Accessories] (38)
Cannot get Mark II working [Structure Sensor & Accessories] (6)
Mark II issues and Erratic scanning [uncategorized] (8)
Unity Sample Project crashes [Sample Apps] (11)
Remove the base floor [Structure SDK (for iOS)] (14)
iOS app crashes at launch when Structure Sensor is connected [Structure SDK (for iOS)] (4)
STCaptureSession and CoreMotion [uncategorized] (2)
Is itSeed3D compatible with Mark II ? [Structure Sensor & Accessories] (3)
Getting Started With Dynamic Libraries [Structure SDK (for iOS)] (7)
Structure SDK (for iOS) 0.10.1: Updates for Apple Submission Compliance, Dynamic Libraries, and More [Structure SDK (for iOS)] (2)
Accelerometer and Gyroscope timestamp issue [Structure Core] (3)
MARK II a problem with model scaling [uncategorized] (3)
Structure Sensor vs Mark ii! Photos attached Shocking results [uncategorized] (6)
who needs a 3d printable bracket for iPadPro 12.9 ? [CAD & Custom Attachments] (5)
Swift 5 SDK 0.9 Opensource Scanner Port [Structure SDK (for iOS)] (4)
Ipad doesn't recognize sensor [uncategorized] (7)
Linking issues in Swift with SDK 0.10.0 [Structure SDK (for iOS)] (6)
STIntrinsics Struct Properties [Structure SDK (for iOS)] (2)
Terminating app due to uncaught exception [Bridge & Bridge Engine] (1)
Beginning to feel used by Occipital [Structure Sensor & Accessories] (1)
Structure Sensor and Core support bluetooth connections through usb dongle? [uncategorized] (1)
Compile error with SDK 0.10 when using three InfraredSensor keys [Structure SDK (for iOS)] (2)
Announcing Structure SDK (for iOS) 0.10 : Featuring Structure Sensor (Mark II) Support [Structure SDK (for iOS)] (14)
Change Color of scanned area during scan [Sample Apps] (2)
Using the controller alone [Bridge & Bridge Engine] (6)
How long it takes to charge Structure Sensor (Mark II) fully [Structure Sensor & Accessories] (3)
For Sale structure sensor in France [uncategorized] (1)
Cleaning up scans Mark ii Scanner App, need help [uncategorized] (1)
Origin of different frames (depth, visible, IR) [Structure Core] (1)
Structure Core and Unity [uncategorized] (1)