Hi there! I have a couple of questions…
I am just starting to explore with the Bridge Engine and Unity. My main goal is to be able to do VR with 6-DOF positioning tracking, that feels real. It is awesome and very promising, but right now I feel a bit desperate and frustated with the performance I am getting.
But, I am having some issues:
Which is the best scanning environment setup: natural light, artificial light, no windows, no objects at all, lots of small objects… Can you please share your experience with that? Ideally I want to scan a rectangular flat and empty space, like a photo studio room… Is it an issue if al the walls are flat and white? Is it better?
Do you have any success scanning an area more than 10x10ft? Is there any trick, like don’t scan the ceiling…
I want to affect how the player moves inside the scene. Do you have any examples or directions to point me to? Which script controls the player transform position/movement?
I am experience lots of crashes in different stages of the scanning process: when “memorising”, just after “memorizing”, just after “starting unity” message… Any ideas which part of the setup could be causing them?
Also the battery of my 6s gets drained REALLY fast. Is there any way we could attach an lightning connector splitter so we can use an external battery to help the phone?
Unity Version: 2017.2.0f3
Xcode: Version 9.1 (9B55)
Device: iPhone 6S
Device iOS verrsion: 11.0.3
BE: Beta 6.2