We are using Unity. The iOS version we are using is 12.3.1. The device we are using is iPhone XR. The Xcode version we are using is 10.2 (10E125).
I will also forward this email message that I sent here:
We were trying to build the MR Scene using Bridge Engine for iPhone XR but instead received and error exception stating the following:
“Terminating app due to uncaught exception ‘Color camera resolution’, reason: ‘The current device does not support this resolution mode.’
Whenever we ran the application, we would get prompted to set the settings. After clicking done, it will crash the application immediately.
Another problem that we are having using your Structure SDK is that upon building the sample projects ( Fetch, Simple, Ball Physics )
We received the following error in XCode:
“const STRStreamConfig structureStreamConfig = STStreamConfigRegisteredDepth320x240; - Use of an undeclared identifier.”
We replaced the following line with:
“STStreamConfigDepth320x240” and it fixed the error however…
upon building the sample scenes and launching it on the phone, it would always crash whenever we attempted to scan by pressing on the scan button.
Is there a reason that this is happening? We would like to know asap if there’s a fix or if we’re doing something wrong. We did not modify any of the content that was provided within the package.