We are a little bit confused by the coordinate system conversion of the Core’s Windows SDK:
- What are the coordinate systems of Core’s SLAM tracking for the camera and the world anchor? Any image illustration would be helpful.
- How about the direction of each coordinate axis compared with the standard Unity’s global coordinate system? How could we convert the Occipital’s coordinate system to left-handed (Unity) and right-handed (OpenCV) coordinate system?
- What is the definition of the Occipital’s 4*4 Transformation Matrix? Does it define as |R|T| or |R/T| (horizontal or vertical)? It looks different from the OpenCV’s, and how could it be converted to OpenCV’s format?
Any suggestion would be appreciated. Thanks!