Depth map inside cube is shifted


#1

Hi everyone,

I’m using the sensor through Unity. I’m trying to use Depth map instead of RGB image. So the background depth map is displayed as a texture from unity, but as you can see the depth map inside the cube is not matching with.

is there a way to move the depth map inside the cube ?


#2

Have you calibrated your Structure Sensor with the Structure Sensor Calibrator App? https://itunes.apple.com/us/app/structure-sensor-calibrator/id914275485?mt=8


#3

I did calibrate the sensor many time but I have same issue too with your own “Scanner” app.
is there any way to fix it??? I have iPad pro 10.5


#4

Please make sure that the iPad bracket is firmly flush on both sides.

Please also make sure that you aren’t using the Wide Vision Lens.

Could you please post a picture of the issue you are seeing on the Scanner App?

What iPad are you using with both your Unity App and the Scanner App? Could you also post a picture of your iPad with the Structure Sensor attached?

Could you, finally, send us a screenshot of the alignment phase of the Calibrator app? This is the phase where you align the color image to the depth image after the short tutorial.


#5

I’m using an iPad pro 12.9.

I’m only using depth values from the sensor, i don’t understand why the calibration is important ? (RGB image will never be visible).


#6

Calibration is important not only for aligning the color images to the depth image but also for tracking.

Since you are using a 12.9-inch Pro, could you please send us a picture of how you attached your bracket to your iPad? This will help us rule out bracket alignment as a potential issue.

Also, are you using the Wide Vision Lens?


#7

@briac.colobert and @bigssu

I have actually just heard that this is a recently discovered issue with our Calibrator App. We are currently working on a fix for this issue and will post here with our solution once one has been found.

We appreciate your patience!