Determine dimensions of objects in mesh



The app I created will be used to calculate the dimensions of a wall. Using the RANSAC algorithm I want to determine which coordinates belong to the wall and which are for example from the ceiling. This should be no problem. But when I have determined all vertices of the wall, how do I determine the dimensions of the surface? Put it differently, how do I convert the distance between 2 vertices in the mesh to a distance in meters?

I’ve done some research, but I still don’t know where to start and which data sources from the SDK I should use. Hope someone could help me get started.


I would recommend taking a look at the room capture sample app available in the SDK download.

That application includes a rudimentary measurement functionality.

Specifically, take a look at the following function in

- (void)enterMeasurementState:(MeasurementState)state

This function has the following line that might be helpful to you:

float distance = GLKVector3Length(GLKVector3Subtract(_pt2, _pt1));


Thank you for your reply Anthony. I already found this in de app. But if I’m correct, this will only calculate the distance of the two points in vector space. I need this distance translated to the distance in meters. Do you have any ideas on how to get this translation done?