When scanning with Bridge in Unity a nice green grid shows up to show where the mesh has been captured. I’m trying to reproduce in a Unity shader. I’m basing it on the LiveCamProjectionCollisionAvoidPinkGrid but switching to using the fragGreenGrid instead of the pink detection subscript. However, I can’t tell why but the thick green lines are a mess. I see them but not in a nice rectilinear pattern. Any thoughts?