New Scanner (Sample App) and Room Capture (Sample App) Store Releases!


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New Scanner (Sample App) and Room Capture (Sample App) Released on the Apple App Store!

We are pleased to announce that we have made new releases of our Scanner (Sample App) and Room Capture (Sample App) to the Apple App Store.

These applications are built on a new not-quite-released version of the Structure SDK (iOS) 0.9, so we’d love to hear any feedback from our developer community about how these applications run before that SDK version becomes public.

Built into these new app releases are a few neat features that we wanted to outline here for you all.

Scanner (Sample App) Version 1.9:

  • Now optimized for newer (post-2017) devices, especially improved texture to mesh alignment, and when scanning without having performed calibration.
  • Additionally, the Scanner Sample App has been optimized to work better on iPhone-family devices, specifically the UI layout has been fixed to show messages that were sometimes offscreen.
  • Supports higher color resolutions for mesh texturing on newer (post-2017) devices when using the “High-Resolution Color” setting.
  • Fixed a race condition in the Scanner Sample App where the calibration overlay would pop up even if you have already run through Calibrator.
  • Fixed a bug where some UI elements would no longer be interactive after the Structure Sensor is disconnected and reconnected.
  • Fixed a bug where toggling high-resolution color would crash the app on certain (post-2017) devices.
  • Fixed a bug where keyframes would sometimes never be added, causing a message “Please hold the device still while we collect a keyframe” to indefinitely overlay the scan.

Room Capture (Sample App) Version 1.9:

  • Now optimized for newer (post-2017) devices, especially improved texture to mesh alignment, and when scanning without having performed calibration.
  • Now supports and detects the WVL (Wide Vision Lens) accessory (https://store.structure.io/accessories) which allows for better tracking in locations with less visual features.
  • Supports higher color resolutions for mesh texturing on newer (post-2017) devices.
  • Now includes a link to our fully-featured room capture app Canvas

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Gimme dat SDK! But seriously, I’ll beta test the heck out of it for ya!!