I’m developing a Windows Unity application and need to use my structure core to track two known objects (attached to shoes). The camera is stationary - the feet move.
What is the easiest way to do this? I thought it worked out of the box with Structure Core, but I don’t see any docs for it anywhere. Should I be using OpenNI2 or some other library? I haven’t done point cloud work for a few years, so I’m not sure what the current standard is.