- When I build my Unity project for the Bridge, the wrong AppController gets set (i.e., GvrAudioAppController instead of the BridgeEngineAppController) and the system never goes to the first screen (even when DEBUG=1 is set)
- Appending the project overwrites all project settings (e.g., when I need to add a preprocessor macro for my own code)
- I am always getting a magenta screen when running my own project on IOS. The demo works just fine. I am not using any weird or custom shaders, just the standard shader. What could be going wrong?
Thanks in advance,