problems with Unity and BridgeEngine on IOS


#1
  • When I build my Unity project for the Bridge, the wrong AppController gets set (i.e., GvrAudioAppController instead of the BridgeEngineAppController) and the system never goes to the first screen (even when DEBUG=1 is set)
  • Appending the project overwrites all project settings (e.g., when I need to add a preprocessor macro for my own code)
  • I am always getting a magenta screen when running my own project on IOS. The demo works just fine. I am not using any weird or custom shaders, just the standard shader. What could be going wrong?

Thanks in advance,

Blaine


#2

Just to be clear for the last (most important) bullet point. When I disable the “BridgeEngineMain” and export to IOS, it works just fine. Are there any parameters that could be causing this?

Thanks,

Blaine