Real-time mesh from Unity Plugin


#1

I am working on a robotics and machine learning project and I am considering using the structure sensor and Bridge Engine to potentially feed a neural network. I understand the current Bridge Engine is designed with mixed reality in mind which is awesome.
After using the Bridge for Unity Plugin I can see that it provides a scanning function which delivers a scanned scene (mesh without texture) into the Unity App. I am wondering if it would be possible for the plugin (or a custom version) to send the mesh created by the plugin to Unity in real time? The iOS app (the plugin) appears to be creating the mesh in real-time so I thought it might be possible to send the point-in-time created mesh to Unity as it is built?


#2

What we do is have a runtime obj-loader for Unity as the SDK can output obj files. Is it possible to do that with the plugin?


#3

In the iOS code that builds the obj file it must be processing that raw feed from the structure sensor to build a mesh. I was just curious to see if the raw data from the structure sensor could be delivered to Unity via the plugin.