Save Changes to DAE file in Scenekit


#1

So I’ve abandoned the isea of using google vr for now and i’m trying to modify the mixed reality scenkit project. it’s really close to what i need but if i import a .dae model from blender it doesn’t have the textures i want but when i modify the material in xcode it won’t save? how do i change this.
also, how would i use a particle system instead of the meshes in the mixed reality project?


#2

ok so i got round this by converting to a scn file but now i get code sign errors when i change stuff from the original project. driving me nuts!


#3

basically whenever i add a texture - 1024x1024 png just like tree


#5

That’s weird you’re getting code sign errors on changing stuff. What’s Xcode failing to code sign?