We are trying to build a 3D scanning capability into an app using Unity and running into texture is getting shifted vertically - Sample files are below.
- We do not see this problem with compiled scanner sample project on iPad Pro 10.5
- Our app does not experiencing the problem on iPad Air 2 but it does with iPad Pro 10.5
- Calibrator is the latest version from App Store
- the SDK is the latest version - 0.7.1
We may have missed something from the scanner project code but having issues figuring it out.
It would be appreciated if some one can give a hit where/what we should be looking for.