For those of you who have created Structure scanning apps in Swift, did you notice a difference in performance during scanning?
I am seeing that scanning is slower in Swift than in the Objective-C examples. I am not sure if this is just a result of the calls that need to happen between Swift and Objective-C or if I am doing something wrong.
Can we achieve the same speed in Swift as in Objective-C when processing frames with the tracker, mapper, etc.?