Terminating app due to uncaught exception


I am using Bridge Engine 1.0 to build my own Unity project.
I want to add a QRCode Reader into my unity project to do some login work.
(I choose the QRCode Reader scene to the first scene and my game scene as the second scene in the building setting)

But when I testing in my iPhone.

2019-09-26 20:41:48.926032+0100 tailorphy123[12942:2498347] *** Terminating app due to uncaught exception ‘STColorFrameUnsupportedFormat’, reason: 'Only 640x480, 2048x1536, 2592x1936, 3264x2448, 4032x3024, and 1440x1080 color image sizes are supported (non binned).'

***** First throw call stack:**

(0x1f81b527c 0x1f738f9f8 0x10b37fdb8 0x10b3425a4 0x10b344830 0x10b31b4cc 0x10b489908 0x10b474f74 0x1fe17b7cc 0x1fe17b478 0x1fb69b34c 0x1fb6b88ec 0x1f7bf57d4 0x1f7bccc34 0x1f7bdc800 0x1f7bd0cc0 0x1f7bd1964 0x1f7bd0cc0 0x1f7bd192c 0x1f7bd9e08 0x1f7dd5114 0x1f7dd7cd4)

libc++abi.dylib: terminating with uncaught exception of type NSException


And the UI always stay in “starting Unity”.
I really don’t know why.

Any suggestions will be appreciated.