Hi, I’ve been trying to get the BE Unity plugin working, following the PDF instructions using the RobotRoom. I cannot successfully scan a simple, small living room without the test app crashing. After I scan the room and hit the DONE button, the two stereo displays flash the RobotRoom for a second, but then the app crashes.
The only way I can get the app to continue to the VR/positional tracking experience, to see the RobotRoom, is to only scan 1/3 of the room. I’ve tried every combination of the advice I’ve read from your forums & otherwise: scanning from the center of the room, aiming at the middle of the wall, scanning slowly, scanning up and down, starting with the ground, standing in the corner of the room, etc.
The room is approx. 10’ square, 9’ ceiling, well-lit. I’m using the iPhone 7, Unity 5.5.0f3, and downloaded the Unity plugin today (1/1/2017). I’ve tried restarting the phone and reloading the test app. The same room scans just fine (all 360 degrees) when using the Bridget app, but continues to crash when trying to view the basic RobotRoom example/test app.
What’s causing this and how can I fix it?
Thanks! It’s been an exciting start, eager to get past some initial bumps.