Unity3D Mask script blocks RGB camera rendering


#1

Hey.

When I tried to use ScrollRect UI component with StructureUnityAR, background camera overlay drawing(showing iphone device camera input) was stopped even the scanning area indicator(the cube outline). but the depth mask seemed to work properly.

I found that the blocking component was Mask in the viewport.

Any solution do you have ? Or Any comment or requesting more info would be good for me.