It’s been a year now since my first Bridge headset came in (iPhone6 model). I had fun with some of the early experiments on this one, but ye olde iPhone6 was not up to the task of heavier scenes. Last months I played some more with iOS11 and ARKit on iPad Pros and, since a month now, on iPhoneX. Great to see the iPhoneX Bridge headset out now, best of both worlds potentially. This rises two questions:
I am assuming many hardware similarities to the new and previous headsets. As alternative to buying a new 179$ headset, is there path to upgrade my current headset to iPhoneX, e.g. swapping out front door? 3D prints anyone? If not, anyone interested in an iPhone6 version (Europe) ?
Did anyone here experiment with running ARKit-based apps on the headset, over even wilder, in unison with Bridge? I can imagine vanilla ARKit’s tracking calibration and stability is hard to reach, even for Bridge. For pure ARKit wearing Bridge headset, even after tweaking stereo views I am expecting the additional lens to mess up with calibration and fusion between vision and IMU with floating and drifting as a result. I would love to see on-the-fly Structure meshes being used to augment an ARKit app, for untethered AR environments with more realistic surfaces than just horizontal planes.